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More On The Modest Origins Of Online Gaming In The Early Nineties

This post may contain affiliate links. Read full disclosure.

by RAKI WRIGHT

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The history of online games goes back to some of your initial mainframe PCs. As computers were manufactured, they were built to test them. From MIT to NASA, new games were developed and tested as PCs and the web progressed. In this article we will be looking at the modest history of online gaming, starting in the early nineties. 

The Modest Origins Of Online Gaming

The World’s fair in 1964 acquainted us with numerous things and many are still delighted by It’s a small world, which has since permanently moved to Disneyland. This is where the chapter of PC and online gaming commences.

1940 – The World’s Fair of 1939 to 1940 launches Nimtron, a PC that permits the user to play NIM, a mathematical game. 

1951 – 1952 – The first two PC games saw the light. The first PC game, NIMROD game is produced in 1951. This is where the evolution in the gaming industry where the game was presented at the World’s fair, soon followed by the second PC game, OXO which was produced in 1952.

1962 – A turning point as far as gaming is concerned happened with the introduction of Spacewar which was the first ever game that could be played across multiple stations.

1966 – 1967 – The initial game console for home use were released, “The Brown Box”. At first the console didn’t really take off, since it was somewhat ahead of its time. During this time, Americans started paying attention to arcade games. The games Crown Special Soccer and Periscope were released by Taito and Sega. Soon after more people started realizing that it is much more fun playing with friends than playing solo. The network influence in PCs is not a fresh idea, although it is among the most recent buzzwords in Start-ups. The network influence has been a natural craving and could be seen as early as when the first games were developed. Check out these gamstop free casinos for hours of fun play. 

Host-Based Networks, The Internet And Time-Sharing

Three crucial technological innovations that took place over the course of late 1960 to 1993 were:

  • Host-based networks
  • Time-sharing
  • The internet

We began noticing that host-based networks and also time-sharing, both contributed to the development of the internet that we know and use today. All three modernisms are quickly utilized by the gaming community and the desire for creating a network influence was intense during those early days of gaming. Host-based networks are a paramount factor in shaping the internet as it is known in modern times. They also influence multiplayer gaming. A host-based network is when a PC is connected to a host and is dependent on it, for instance, a mainframe PC and client PCs, also referred to as nodes. Time-sharing is the idea is where a PC’s processing power is spread across many terminals. This idea ensues the host-based network model. The third revolution is very first internet message. UCLA sent the first message in 1969 to the Stanford Research Institute. The message read “login”, where only “lo” was received and this was also the initial occurrence of data loss.

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Welcome! I'm Raki. I am a working mom of 2 (20-year old son and 13-year old daughter). I share tips to balance work, family, and make time for you. More...

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